Examples of as_text output for Square Dane Calls
These are examples of how square dance calls are represented and the textual output of the as_text function for each example.
| AndRoll(Everyone()) | everyone roll. |
| AndRoll(Leaders()) | leaders roll. |
| AndRoll(Everyone()) | everyone roll. |
| AndRoll(Everyone()) | everyone roll. |
| AndRoll(Everyone()) | everyone roll. |
| BoxCirculate(Everyone(), 2) | everyone box circulate |
| BoxCirculate(Centers(), 2) | centers box circulate |
| CourtesyTurn(Everyone(), nothing) | everyone courtesy turn |
| CourtesyTurn(Everyone(), nothing) | everyone courtesy turn |
| Dosado(Everyone(), RightHanded()) | everyone dosado |
| Dosado(Leaders(), RightHanded()) | leaders dosado |
| Dosado(Everyone(), RightHanded()) | everyone dosado |
| FaceLeft(Everyone(), 1) | everyone quarter left, 1 ticks. |
| FaceLeft(CurrentSides(), 1) | current sides quarter left, 1 ticks. |
| FaceLeft(Everyone(), 1) | everyone quarter left, 1 ticks. |
| FaceLeft(Everyone(), 1) | everyone quarter left, 1 ticks. |
| FaceRight(Everyone(), 1) | everyone quarter right, 1 ticks. |
| FaceRight(Centers(), 1) | centers quarter right, 1 ticks. |
| FaceRight(Everyone(), 1) | everyone quarter right, 1 ticks. |
| FaceRight(Everyone(), 1) | everyone quarter right, 1 ticks. |
| Hinge(Everyone(), 2) | everyone hinge |
| Hinge(Everyone(), 2) | everyone hinge |
| Identify(OriginalSides(), 2) | original sides identify |
| Identify(Everyone(), 2) | everyone identify |
| Identify(Guys(), 2) | guys identify |
| Identify(Gals(), 2) | gals identify |
| PartnerHinge(Everyone(), 2) | everyone partner hinge |
| PartnerHinge(Centers(), 2) | centers partner hinge |
| PartnerHinge(Trailers(), 2) | trailers partner hinge |
| PartnerHinge(Everyone(), 2) | everyone partner hinge |
| PassThru(Everyone()) | everyone pass thru |
| PassThru(OriginalSides()) | original sides pass thru |
| PassThru(Leaders()) | leaders pass thru |
| PassThru(Everyone()) | everyone pass thru |
| PullBy(Everyone(), RightHanded()) | everyone pull by |
| PullBy(Centers(), RightHanded()) | centers pull by |
| PullBy(Everyone(), RightHanded()) | everyone pull by |
| QuarterIn(CurrentHeads()) | current heads quarter in |
| QuarterIn(Centers()) | centers quarter in |
| QuarterIn(Everyone()) | everyone quarter in |
| QuarterOut(Beaus()) | beaus quarter out |
| QuarterOut(Guys()) | guys quarter out |
| QuarterOut(Ends()) | ends quarter out |
| QuarterOut(Everyone()) | everyone quarter out |
| SlideThru(Everyone()) | everyone slide thru |
| SlideThru(Ends()) | ends slide thru |
| SlideThru(Everyone()) | everyone slide thru |
| SquareThru(Everyone(), RightHanded(), 4) | everyone square thru 4 |
| SquareThru(OriginalHeads(), RightHanded(), 3) | original heads square thru 3 |
| SquareThru(OriginalHeads(), LeftHanded(), 2) | original heads left square thru 2 |
| SquareThru(Everyone(), RightHanded(), 4) | everyone square thru 4 |
| StarThru(Everyone()) | everyone star thru |
| StarThru(OriginalSides()) | original sides star thru |
| StarThru(Everyone()) | everyone star thru |
| StepThru(Everyone()) | everyone step thru |
| StepThru(CurrentHeads()) | current heads step thru |
| StepThru(Leaders()) | leaders step thru |
| StepThru(Everyone()) | everyone step thru |
| StepToAWave(Everyone(), RightHanded(), 2) | everyone Step To a Wave |
| StepToAWave(OriginalSides(), RightHanded(), 2) | original sides Step To a Wave |
| Trade(Everyone()) | everyone trade |
| Trade(Trailers()) | trailers trade |
| Trade(Everyone()) | everyone trade |
| Trade(Centers()) | centers trade |
| UTurnBack(Everyone()) | everyone u-turn back |
| UTurnBack(Ends()) | ends u-turn back |
| UTurnBack(Points()) | points u-turn back |
| UTurnBack(DiamondCenters()) | centers of your diamonds u-turn back |
| UTurnBack(Everyone()) | everyone u-turn back |
| UTurnBack(Everyone()) | everyone u-turn back |
| UTurnBack(Everyone()) | everyone u-turn back |
| UTurnBack(DesignatedDancers(Dancer[Dancer(2, Guy())])) | dancers guy#2 u-turn back |
| _BackToAWave(Everyone(), RightHanded()) | everyone Backup to a Wave |
| _FaceOriginalCorner(Gals(), 1) | gals face your original corner. |
| _FaceOriginalCorner(Everyone(), 1) | everyone face your original corner. |
| _FaceOriginalPartner(Everyone(), 1) | everyone face your original partner. |
| _FaceOriginalPartner(Guys(), 1) | guys face your original partner. |
| _FaceOriginalPartner(Everyone(), 1) | everyone face your original partner. |
| _FaceOriginalPartner(Everyone(), 1) | everyone face your original partner. |
| _GenderedRoll(Everyone(), 2) | everyone guy quarter right, gal quarter left. |
| _GenderedRoll(Ends(), 2) | ends guy quarter right, gal quarter left. |
| _GenderedRoll(Centers(), 2) | centers guy quarter right, gal quarter left. |
| _Meet(CurrentSides(), 1) | current sides _Meet |
| _Meet(OriginalHeads(), 1) | original heads _Meet |
| _Rest(Ends(), 2) | ends rest for 2 ticks. |
| _Rest(Belles(), 1) | belles rest for 1 ticks. |
| _UnStepToAWave(Everyone()) | everyone Un Step To a Wave |